The kinect experience project was built by MONOGRID as an interactive installation for a studio event, it allows a multi-user interaction with a virtual world.
We first started developing the project as a simple avateering experiment in which we tried to reconstruct the user’s body in the 3D environment, it then evolved into a full fledged physics simulation of user’s interaction with virtual objects.
Adding a physics engine to the experiment was, in fact, the cornerstone of the development: we were suddenly able to interact with the virtual environment in a fun and engaging way.
The user can kick the “virtual balls” and even grab them and throw them in the air, to another user maybe!
The natural evolution of the experiment would be to add a soccer goal or a basket where the users need to throw the balls. this evolution was planned but lack of time made it impossible to complete in time.